cause sadly all newer updates who have e.g mugenversion =01,07,2000, It kills the point of 'new release' if you cant use it with some 1.0 or 1.1b code. Now, this is the latest I could find about 'some conversion' - is there any MK3/newer chars from these that are converted to make some Mugen 1.0 code work. no vids, just complete erasing as if he's holding some secret documents that have to be erased on the moment lol! (excluding cases of deletion due to inactivity) - it's a freaking code people, most even from template, no need to go NERD rage that someone copy pasted a '+' and 'trigger =' or other math symbol from your outdated chars! Gawd dammit!! Also funny how in the Mugen community, once when someone leaves, he deletes everything and drops a nuke so nothing remains out of it, no sites, no uploads. It has nothing to do with 'the author decided to leave it so' and after 10 years or more, I doubt the author if still around gives a damn about it! I know that some are over-protective over their 'valuable code' (when in fact it's copy pasta and not like you invented a new technology, it's what you use from Elecbyte's templates), but let's not get ridiculous with something as basic as outdated chars. The original author made them in the stone age because there was no Mugen 1.0 and no one expected if this engine would continue to be updated. So, as a die hard MUGEN fan, I know that the 'Mortal Kombat Project' chars won't play well with regular MUGEN, causing characters to freeze in mid-air when their HP reaches 0, not staying down after an uppercut, or even getting knocked to the far end of the stage after certain attacks and not being able to move unless attacked again, among other things.
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